Category: Projects

January 19, 2015 in Projects, WordPress
Timber + ACF for the Win

I’m excited to officially announce the launch of It was really fun to build, thanks to my new favorite pair of things in the world: Timber with Advanced Custom Fields. I’d like to share some highlights of my process, and maybe even convince you to try out Timber on your next project.

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July 14, 2014 in Projects

Negronis and Side Projects

One thing that may not be evident from my web presence is that I’m into cocktails. I had the best Negroni of my life at Gin Palace the other night, and when I needed an idea for a project, naturally that Negroni came to mind.

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July 7, 2014 in Links, Projects

I made a Codepen

See the Pen prIFw by Lara Schenck (@laras126) on CodePen. A realign is officially underway (didn’t I just do one?). Don’t expect anything too soon, but the above is a little preview. Plus I’ve been […]

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June 10, 2014 in Projects, Updates

New Workshop! Portfolio Site in a Day-ish

Calling all website-less visual artists! You’ve been putting your website off for a while now, right? Come to this two session workshop and leave with a fully functioning portfolio site. We will create websites using WordPress and the theme WPFolio. The workshop will be limited to 4 people […]

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March 9, 2014 in Projects, Updates

Startup Bus NYC 2014

Last week I participated in the 2014 Startup Bus from NYC to San Antonio, then to Austin for SXSW. The Startup Bus is a 72hr hackathon where 30 people on a bus form teams and create, develop, and pitch a startup while on the bus. It was quite an experience, to say the least! I am so excited to have worked with such talented people and am looking forward to maintaining these new connections.

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February 20, 2014 in Projects

Style tile for Q2L Website

Style what? Style Tiles are a design deliverable consisting of fonts, colors and interface elements that communicate the essence of a visual brand for the web. – by Samantha Warren Here is the first iteration of a style tile for Quest to […]

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February 14, 2014 in Projects

Harvest4Clients Fork

No demo online yet, so a screenshot will suffice for now. I am in the process of transitioning all of my work to hourly billing and am looking for an easy way for clients to check in on my hours. I am a happy Harvest user, but it […]

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January 9, 2014 in Projects

Medal Illustration

This is for a poster for a 7th grade class’s mission called “Quest to Discover the World’s Greatest City” at Q2L. Students will measure the per capita income, crime, cost of living, and other statistics to determine the greatest city. Hmm..maybe Pittsburgh? […]

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November 26, 2013 in Projects

Update: Teaching endeavors in NYC

NYC is treating me well, no doubt. In addition to part-time work at the Institute of Play, I've found a real passion for teaching and a few excellent opportunities: Front-end Web Development at General Assembly This is a ten week course covering HTML/CSS/JS and more, similar to the one I taught this summer at the Saxifrage School. The class has 27 students and, being so large, it is a more traditional classroom format where we code together and I explain concepts as we go. Being in the front of the class, I don't get the visual/body language feedback from students like in a round table or discussion structure. It took me a class or two to get in the groove, but I think it's going really well now and is a lot of fun. Also, I've got a pretty pro profile on the GA site, so that's cool. Website Bootcamp for Creative Professionals with Simple Labs Started by Nate Cooper at Simple Labs, this is a two hour crash course in websites. It's perfect for creatives not necessarily looking to make websites, but to learn the lingo. Curriculum-wise, I'll hit on client-server communication, the difference between HTML/CSS/JS, mobile web, about CMSs (mainly WordPress of course), and the current relationship between design and development today. Interested? It's at 7pm on Dec. 17th at the Centre For Social Innovation in Chelsea. 25% discount here and on Dec. 4th, come meet the developer (me!) for free (breakfast included!).

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September 27, 2013 in Projects

NYC + Cute creatures

As of the middle of September I started as the Design Assistant at Quest to Learn in New York City. My job is, well, assisting the game and learning designers at Q2L’s Mission Lab. It’s been excellent so far – I’ve gotten some fantastic insight into what goes on at […]

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July 17, 2013 in Games, Projects

Social Studies with Charades & SMALLab

Recently I've been thinking about adapting common party games for the classroom. The energy and quick thinking involved in games like Charades, Celebrity, Pictionary, and Taboo would work well to help students internalize facts such as historical names and events. "Who Am I" (title will change, don't worry) is basically Charades using SMALLab to provide visual feedback and an architecture for team play. I made a very rough video of how it would work (do not judge my animation & video skills on this!): In case you don't feel like watching it, here's an illustration and brief description: In the above image, students have been divided into 4 teams. One student from each team has been given a character to act out such as Ben Franklin, Abraham Lincoln, etc. That students stands in the center of each quadrant. When the game begins, the center student silently acts out their character while his/her teammates guess who they are.

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March 25, 2013 in Games, Ideas, Projects

Card Sorting to Brain-cleansing Games

About Card Sorting Card sorting is an exercise in user experience design where a group of users sort cards with various words on them into categories. It is often used to determine a website map or to test the language of product, so the cards' words would be things like "Pricing", "Testimonials", or "Tour". About Brain-cleansing I recently did something like card sorting with a client, but less structured. The terms on my cards were very random, anywhere from "Beyonce" to "corn" to "Trust". Each of us in the meeting grabbed a handful of cards and spent a few minutes organizing them in any way that made sense. This gave me the idea to design "Brain-cleansing" games (horrible name, I know). They would be simple exercises that help you break down creative barriers and allow thoughts to flow more freely - a solution for writers block or if you are stuck on a bug in your code. Clear your mind with one or two rounds then return to your work. Here is the first I've come up with (basically lnfnmo): Brain Cleanse game #1: Left & Right Gather/prepare these things: A deck of 20 cards (download some). I taped mine to playing cards for easier handling. Some sort of divider, like a chopstick or a pencil. A timer if playing alone (optional). Choose two cards without looking at them. Turn both over and place one on the left side of the divider and one on the right. Leave a few card lengths between the card and the divider. Like this:

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January 28, 2013 in Games, Projects

Global Game Jam 2013

I participated in the Pittsburgh Global Game jam this past weekend. In a sentence, the GGJ is a worldwide event where teams make a game in under 48 hours according to a predetermined theme – read more here. I was the 2D artist on a team with two […]

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November 4, 2012 in Games, Projects

Issues & Assets, a card game concept

Issues & Assets is a card game about WWI I've been working on. Pretty random, right? It's an assignment at the end of Game Design Concepts Level 3 (yes, I am working through this quite slowly) which was: Design a non-digital game with theme a relating to World War I. The primary objective of players cannot be territorial control, or capture/destroy. I watched some videos on WWI and promptly took a two hour nap afterwards because, well, obviously. Anyways, from my research I gathered that the war came about because of tension between world powers and unofficial agreements with one another. Maybe. I decided to create a game exploring pacts, agreements, and what it means to break them. The game is in its first/second-ish iteration and I have not play tested yet (other than with myself). So 90% of the following will change, but I figure it's good to practice to write about it. Your goal is to: Solve your Issues with the other player's Assets. Components Issues are cards with a problem on them (they aren't related to WWI in this initial version, but could be later on). Each has a value of 1-4. Right now the Issues are things like Hungry (2), Depressed (4), or Bad Breath (1).

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October 8, 2012 in Games, Projects

From the vaults [lnfnmo][NODOI]

Since the relatively recent renewal of my artistic/conceptual energy, I’ve been looking through some old projects and writing a bunch (won’t be posting that though). I am at last reintroducing NODOI and lnfnmo. It’s been about a 1.5 year break. I totally forgot how far I […]

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October 1, 2012 in Design, Projects

made myself a logo

The font is Geometric Slab 712 BT. Nabbed that from the school computers. There is a free alternative called Arvo that I’m using for some of the heading styles on here.

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