In a couple of weeks (March 14-16) I’ll be heading to Chicago for the annual Digital Media and Learning Conference organized by the DML Research Hub. The theme this year is “Democratic Futures: Mobilizing Voices, and Remixing Youth Participation”. There has been a longstanding narrative of youth political apathy and disengagement from democratic life. As […]
Category: Research
Article: Quest to Learn as a Model for Higher Education Pretty much exactly what I want to do. In this article, Justin W. Marquis goes through a few key features of Q2L and examines how they might be applied to higher ed, particularly the application of design and systems thinking. Tools: Q Design Packs from […]
I just watched a great webinar at Connected Learning with Katie Salen who is a co-author of Rules of Play, and director of the Institute of Play. Below is a recording followed by some notes. Katie Salen: Making Learning Irresistible: 6 Principles of Game-like Learning Key Design Principles How do we to take a theory […]
Article: Learning to Play to Learn – Lessons in Educational Game Design by Eric Zimmerman and Nick Fortugno Excellent article summarizing the state of educational games. It addressing the split between educators and developers as well as the importance of using games to communicate process, not raw data: …if your aim is to create a […]
Indian education scientist Sugata Mitra tackles one of the greatest problems of education – the best teachers and schools don’t exist where they’re needed most. In a series of real-life experiments from New Delhi to South Africa to Italy, he gave kids self-supervised access to the web and saw results that could revolutionize how we […]
A note about analyzing vs. reviewing a game: an analysis mainly consists of what is actually present in the game, not what you think should be. Pick it apart and see what choices the designer made and think about why. I figured it’d be helpful to have a template for guidance when critiquing a game. […]
It’s a cliche by now, but really, Comic Sans? Doesn’t that pretty much prove the Natives/Immigrants arguments? Disclaimer that I haven’t read it at all (likely won’t) so the content could be legitimate. Of course this is in large part design snobbery from my end. On a for real note, I reference the Digital Natives […]
Yes, it’s a comic about comics. But not about comics as you might initially think of them – it’s about visual and representational language in general. If you are anything like me and have let your art theory knowledge go to seed (somewhat) after college, this is an excellent way to begin reawakening your critical […]
There are many many definitions of a game, most of which differ only subtly. Some are dependent on the definition of play, but that’s a whole other discussion. Maybe I should have written about that first, oh well. Anyways, here are a few ways to define a game, accompanied by thoughts: Katie Salen and Eric […]