Category: Monsters

One of my favorite past times is drawing friendly monsters.

My medium of choice is the iPad / Apple pencil combo in Keynote for easy use in slides and printing in stickers, but monsters are not picky about where and how they appear.

  • #1reasonwhy: what women deal with in the game industry

    via Raph Koster’s Twitter Also check out this segment on NPR: Online Harassment Gets Real For Girl Gamers

  • A Template for Analyzing Game Design

    A note about analyzing vs. reviewing a game: an analysis mainly consists of what is actually present in the game, not what you think should be. Pick it apart and see what choices the designer made and think about why. I figured it’d be helpful to have a template for guidance when critiquing a game.…

  • What if Wes Anderson directed Star Wars?

    It would be amazing. via kottke.org

  • Issues & Assets, a card game concept

    Issues & Assets is a card game about WWI I’ve been working on. Pretty random, right? It’s an assignment at the end of Game Design Concepts Level 3 (yes, I am working through this quite slowly) which was: Design a non-digital game with theme a relating to World War I. The primary objective of players…

  • Scathing critique of Digital Natives/Immigrants [Bad Websites]

    It’s a cliche by now, but really, Comic Sans? Doesn’t that pretty much prove the Natives/Immigrants arguments? Disclaimer that I haven’t read it at all (likely won’t) so the content could be legitimate. Of course this is in large part design snobbery from my end. On a for real note, I reference the Digital Natives…

  • Pittsburgh Web Design Day 2012

    Just got back from Web Design Day, hosted by Refresh Pittsburgh, Pgh’s web design meetup group. After a day of excellent presentations by some excellent speakers, excellent drinks and snacks were had at Commonwealth Press for the after party. #WDD2012 win, I’m definitely looking forward to next year. Thanks to Val and Jason Head for…

  • website starter kit

    I’m sure many web designers have created their own compilation of preferred tools and site structure. Well, this is mine! A website starter kit. I figured I’d put it on Github because, why not? Maybe someone else will find it useful, and it will be a worthwhile project to maintain just for myself. In sum,…

  • Artists, read Understanding Comics by Scott McCloud

    Yes, it’s a comic about comics. But not about comics as you might initially think of them – it’s about visual and representational language in general. If you are anything like me and have let your art theory knowledge go to seed (somewhat) after college, this is an excellent way to begin reawakening your critical…

  • The Boy Who Wanted to be a Lion

    via Short of the Week

  • Analysis of Temple Run for iPad

    I want to start playing as many games as possible and doing brief-ish analyses of them, so here’s a start: Basics Name: Temple Run Platform: iPad Time played: 25 mins Overview Temple run is a free (and ad free) 3D platform game. You are a man running from a herd of what appear to be…

  • The Online Class Club [Idea]

    Every semester since I’ve graduated (which I guess is only 3), I’ve said I was going to unofficially take a course at CMU or Pitt. Which basically means sitting in on a class and hoping no one would care that I’m not actually a student. I never did this, but I still want to. Along…

  • From the vaults [lnfnmo][NODOI]

    Since the relatively recent renewal of my artistic/conceptual energy, I’ve been looking through some old projects and writing a bunch (won’t be posting that though). I am at last reintroducing NODOI and lnfnmo. It’s been about a 1.5 year break. I totally forgot how far I had gotten with both of these – the biggest…