Just got back from Web Design Day, hosted by Refresh Pittsburgh, Pgh’s web design meetup group. After a day of excellent presentations by some excellent speakers, excellent drinks and snacks were had at Commonwealth Press for the after party. #WDD2012 win, I’m definitely looking forward to next year. Thanks to Val and Jason Head for all their hard work. Anyways, here are some disjointed notes from a few of the presentations (there were other very good ones I didn’t have notes on, so sorry):
Kevin Hoffman: Designing Meetings to Work For
How much information does a person retain when:
- Listening – 20%
- Seeing – 30%
- Discussing – 70%
- Making & Managing – 90%
In large meetings, designate people for these four roles:
- Facilitator: a neutral person, listens to group member ideas and does not add their own.
- Recorder: Someone to capture ideas publicly, a graphic facilitator. White board it up.
- Group Member: Everyone else, those contributing the ideas.
- Leader: A person to decide why you are having the meeting, its goals, and the outcome. Assumes the role of a Group Member during said meeting.
Collaborative Deliverables: Why not wireframe as a group? Print out a large version of what is being redesigned and mark it up together. Have a group sketching session.
Meagan Fisher: Becoming a Web Design Champion: How to Better Collaborate, Develop Your Style, and Get Designs Launched
Vary your sources of inspiration – if you are making a website, don’t just look at websites. Go to a museum or read a graphic design book.
Get input early and often.
Have a hack week: take a week off and work on a completely different project. They often turn into important compliments to your main gig, or meaningful work on their own. Check out ChartBeat Labs.
Geoff Barnes: It’s 2012 & I’m Still Writing “Should web designers know how to code?” On All My Checks
Don’t say should. Maybe is a better word – it implies that we don’t have sufficient knowledge to make a statement, should implies judgement and guilt. I do hate that word.
Book: Being Wrong by Kathryn Schulz
Confirmation Bias: When everything you hear confirms what you think you know.
Creativity is a mood. An open minded mood.
Rephrase judgements as questions.
Play is good. Conditions for play:
- Confidence (shed your Confirmation Bias)
Two kinds of play:
- Artistic play: Like improv, interpretive dance, etc.
- Heady play: Subverting for humor, satire, be ridiculous on purpose, take everything literally (humorously).
Dan Mall: Hulkmania & Design
Yes, a Hulk themed presentation. Not as tacky as it might sound, and was possibly my favorite talk of the day. And as usual, another freaking beautiful slideshow.
About deliverables: a lot more goes into creating it than actually working on the thing – factor in other activities that will get you there. Taking a walk or going to the library may very well be more productive than adjusting a margin for 3 hrs.
Be a client: We spend so much time thinking about and trying to please clients, but have we ever been a client? Try to find a way to be a client, maybe offer a website in exchange for a logo, etc.
Article: The Genius of the Tinkerer
Most Awesomest Thing Ever – this site was a side project and got 9 million hits in 3 days. Or something like that. I can’t really remember why this was relevant, but it was.