Style what? Style Tiles are a design deliverable consisting of fonts, colors and interface elements that communicate the essence of a visual brand for the web. – Styletil.es by Samantha Warren Here is the first iteration of a style tile for Quest to […]
This is for a poster for a 7th grade class’s mission called “Quest to Discover the World’s Greatest City” at Q2L. Students will measure the per capita income, crime, cost of living, and other statistics to determine the greatest city. Hmm..maybe Pittsburgh? […]
I just watched a great webinar at Connected Learning with Katie Salen who is a co-author of Rules of Play, and director of the Institute of Play. Below is a recording followed by some notes.
Katie Salen: Making Learning Irresistible: 6 Principles of Game-like Learning
Key Design Principles
How do we to take a theory and translate it into an actionable principle?
Creating a need to know:
Games drop players into problem spaces that a player is willing to confront and solve.
Curriculum design should revolve around creating a need to know, not about what to know.
Games as spaces of possibility:
Teachers create a space of possibility for students or players to tinker, explore, and test assumptions.
Start with content to teach and present it in a space for learners to experiment.
Get students comfortable with failing by structuring coursework around iterations.