A slightly delayed Chronicle, but no less juicy! In preparation for the kick-off of Blueberry, we are figuring out how to actually share and publish modules as the design system (named Larva) becomes a product that stands on its own.
Cantaloupe, a.k.a. Deadline.com, has launched!!! This installment of the Chronicles discusses the project's huge success, the beginnings of a design system roadmap, and an introduction to Blueberry, the next code-named redesign for PMC.
What do you call a design system before it has published modules but after it has started providing useful tools? Naming is hard.
It's a month later than I would have liked, but at long last an update on project Cantaloupe which is full steam ahead on development. What's it like to build and use a design system at the same time? In Part 1, we talk workflow, CSS utilities, and houses of cards.
I do not have the time or energy to write a full blog post, so instead I will share some interesting documentation about writing one-off patterns in our in-progress design system under a hash-tag I just came up with called #ShareYourDocs.
Clarity Conference was back at the beginning of December last year, but better late than never, right? I took handwritten notes on my iPad and have (finally) transcribed them for your scanning pleasure.
Wowww...so much cool stuff has happened in the past month! This installment of Designgineering Chronicles is full of milestones and an outline of a some real deal system architecture for a project underway, code-named Cantaloupe.
The design systems conversation is officially under way at PMC which is extremely exciting and something I need to write more about. But in the mean time, I want to share the Design Systems Checklist by Tim Schoch. There are so many design systems-related things floating around […]
Another installment of Designgineering Chronicles jam packed with information! IndieWire launched with the pattern library, and we are in full pursuit of the holy grail: sharing markup between the library and production theme.
This is the second in a potentially ongoing series about my work at PMC as a Design Engineer. This month was full of lessons learned about working at a big company, building out a pattern library, and an exciting foray into Node.
This post is a summary of what I've been working on at PMC as a "Design Engineer". Note that it is written in haste (WiH)!
I've been researching design systems lately, and this is an evolving list of the resources I've found particularly resonant for my purposes. Have anything to add?