Notes on the Principles of Game-like Learning

    I just watched a great webinar at Connected Learning with Katie Salen who is a co-author of Rules of Play, and director of the Institute of Play. Below is a recording followed by some notes. Katie Salen: Making Learning Irresistible: 6 Principles of Game-like Learning Key Design Principles How do we to take a theory and translate it into an actionable principle? Creating a need to know: Games drop players into problem spaces that a player is willing to confront and solve. Curriculum design should revolve around creating a need to know, not about what to know. Games as spaces of possibility: Teachers create a space of possibility for students or players to tinker, explore, and test assumptions. Start with content to teach and present it in a space for learners to experiment. Get students comfortable with failing by structuring coursework around iterations.

    in Games, Research.

    Educational Games Research

    Article: Learning to Play to Learn – Lessons in Educational Game Design by Eric Zimmerman and Nick Fortugno Excellent article summarizing the state of educational games. It addressing the split between educators and developers as well as the importance of using games to […]

    in Games, Research.