Computing researcher, maker of monsters
This is an ongoing series about my work at Penske Media Corporation as a Design Engineer. I like this job title, and I love my job. I want to document exactly what a position like this entails for those who, like me, bridge that designer/developer gap.
Note that these posts are generally written in haste (that’s what WiH means), for the sake of getting information out of my brain and into a blog post!
The last installment of the Designgineering Chronicles. The work itself is far from over, but I am very over writing these posts.
A slightly delayed Chronicle, but no less juicy! In preparation for the kick-off of Blueberry, we are figuring out how to actually share and publish modules as the design system (named Larva) becomes a product that stands on its own.
Cantaloupe, a.k.a. Deadline.com, has launched!!! This installment of the Chronicles discusses the project’s huge success, the beginnings of a design system roadmap, and an introduction to Blueberry, the next code-named redesign for PMC.
And here is Part 2! Read this for technical notes about how the Cantaloupe pattern architecture is working out, examples of CSS algorithms, and (for us) the solved problem of JavaScript.
It’s a month later than I would have liked, but at long last an update on project Cantaloupe which is full steam ahead on development. What’s it like to build and use a design system at the same time? In Part 1, we talk workflow, CSS utilities, and houses of cards.
Wowww…so much cool stuff has happened in the past month! This installment of Designgineering Chronicles is full of milestones and an outline of a some real deal system architecture for a project underway, code-named Cantaloupe.
Another installment of Designgineering Chronicles jam packed with information! IndieWire launched with the pattern library, and we are in full pursuit of the holy grail: sharing markup between the library and production theme.
It’s time for the third installment of Designgineering Chronicles! This one is a long one and written in major haste, so buckle up. Lots of good things about job titles, CSS standards, JavaScript, perfectionism, and the joys of refactoring.
This is the second in a potentially ongoing series about my work at PMC as a Design Engineer. This month was full of lessons learned about working at a big company, building out a pattern library, and an exciting foray into Node.
This post is a summary of what I’ve been working on at PMC as a “Design Engineer”. Note that it is written in haste (WiH)!