Tag: pranks

  • New Experiments in Self-teaching [TED Talk]

    Indian education scientist Sugata Mitra tackles one of the greatest problems of education – the best teachers and schools don’t exist where they’re needed most. In a series of real-life experiments from New Delhi to South Africa to Italy, he gave kids self-supervised access to the web and saw results that could revolutionize how we […]

  • Remove .php from URLs [Snippet]

    When making custom sites, I separate my code into various php files that each include a consistent header and footer so that I don’t have to deal with verbose, redundant HTML files. By default you end up with gross URLs like mysite.com/contact.php. Make it mysite.com/contact by adding this to your .htaccess file and replacing index|about|.. […]

  • Epic Small this week = Socrates + Game Mechanics

      Epic what? Started by the brilliant Sam Wilson (a member of Catapult as well!), Epic Small helps you accomplish small creative tasks one at a time at week long intervals. Here’s an article by Kate Stoltzfus at Yinzpiration with some more info. I was on a roll with Epic Smalls a couple months ago […]

  • #1reasonwhy: what women deal with in the game industry

    via Raph Koster’s Twitter Also check out this segment on NPR: Online Harassment Gets Real For Girl Gamers

  • A Template for Analyzing Game Design

    A note about analyzing vs. reviewing a game: an analysis mainly consists of what is actually present in the game, not what you think should be. Pick it apart and see what choices the designer made and think about why. I figured it’d be helpful to have a template for guidance when critiquing a game. […]

  • What if Wes Anderson directed Star Wars?

    It would be amazing. via kottke.org

  • Issues & Assets, a card game concept

    Issues & Assets is a card game about WWI I’ve been working on. Pretty random, right? It’s an assignment at the end of Game Design Concepts Level 3 (yes, I am working through this quite slowly) which was: Design a non-digital game with theme a relating to World War I. The primary objective of players […]

  • Scathing critique of Digital Natives/Immigrants [Bad Websites]

    It’s a cliche by now, but really, Comic Sans? Doesn’t that pretty much prove the Natives/Immigrants arguments? Disclaimer that I haven’t read it at all (likely won’t) so the content could be legitimate. Of course this is in large part design snobbery from my end. On a for real note, I reference the Digital Natives […]

  • Pittsburgh Web Design Day 2012

    Just got back from Web Design Day, hosted by Refresh Pittsburgh, Pgh’s web design meetup group. After a day of excellent presentations by some excellent speakers, excellent drinks and snacks were had at Commonwealth Press for the after party. #WDD2012 win, I’m definitely looking forward to next year. Thanks to Val and Jason Head for […]

  • website starter kit

    I’m sure many web designers have created their own compilation of preferred tools and site structure. Well, this is mine! A website starter kit. I figured I’d put it on Github because, why not? Maybe someone else will find it useful, and it will be a worthwhile project to maintain just for myself. In sum, […]

  • Artists, read Understanding Comics by Scott McCloud

    Yes, it’s a comic about comics. But not about comics as you might initially think of them – it’s about visual and representational language in general. If you are anything like me and have let your art theory knowledge go to seed (somewhat) after college, this is an excellent way to begin reawakening your critical […]

  • The Boy Who Wanted to be a Lion

    via Short of the Week